Rifat Ara Tasnim
Rifat Ara Tasnim, PhD Adjunct Faculty Department of Computer Science Idaho State University
Pocatello, Idaho, USA

Hi, I'm Rifat, an Adjunct Faculty member in the Department of Computer Science at Idaho State University, where I teach Game Development. I earned my Ph.D. in Computer Science from the same institute.

My research centers on embedding psychotherapeutic techniques into video games, commonly referred to as serious games. I investigate how thoughtfully designed gameplay can foster both enjoyment and measurable psychological benefits.

Across multiple empirical studies involving hundreds of participants, I have explored serious game design on smartphone, AR, and VR platforms. My work examines how game environments and individual personality traits influence therapeutic outcomes and Player Experience (PX). These findings contribute to a deeper understanding of how serious games can be designed to enhance both effectiveness and engagement.

Beyond academia, I completed two internships at Idaho National Laboratory, where I developed VR simulations and accessibility-focused immersive data visualization systems for blind and visually impaired users.

Currently, my research investigates cognitive processing during gameplay to inform adaptive game mechanics in both serious and commercial games. I am also conducting comparative usability analyses of XR devices to better understand interaction efficiency, accessibility, and user performance across immersive platforms.

Educating, Mentoring, Inspiring

Current

Adjunct Faculty

Idaho State University

Jan 2026 - Present

Designed the complete curriculum, content, and assessments:

  • CS 4439/5539: Introduction to Computer Game Development

Guest Lecturer

Idaho State University

Fall 2025

  • CS 4441: Human Computer Interaction
  • CS 5542: Graphical User Interface Development

Graduate Teaching Assistant

Idaho State University

Aug 2022 - April 2025

Graded assignments and exams of the following courses:

  • CS 6672: Research Methods in Human-Computer Interaction
  • CS 6620: Empirical Software Engineering
  • CS 4412 / 5512: Advanced Algorithms
  • CS 3318: Secure Mobile Application Development
  • CS 3305: Introduction to Computational Theory
  • CS 2263: Advanced Object-Oriented Programming
  • CS 2235: Data Structure & Algorithm
  • CS 1181: Computer Science and Programming I

Research & Industry Experience

May 2025 - Nov 2025 Internship

Research Intern

Idaho National Laboratory

Idaho Falls, Idaho

Jan 2024 - Apr 2024 Internship

VR Developer Intern

Idaho National Laboratory

Idaho Falls, Idaho

Aug 2021 - Jul 2022

Graduate Research Assistant

Idaho State University

Pocatello, Idaho

Aug 2019 - May 2021

Graduate Research Assistant

University of New Orleans

New Orleans, Louisiana

Apr 2017 - Aug 2017

Software Engineer

Celltron EMS

Dhaka, Bangladesh

Advancing Human-Computer Interaction

Serious Games for Mental Health

Designing and developing serious games that embed key features of psychotherapeutic techniques for screening and treatment purposes.

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Virtual Reality

Designing and developing immersive VR experiences for therapeutic interventions through serious gaming, simulation, and data visualization.

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Augmented Reality

Building AR applications for therapeutic interventions through serious gaming.

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Video Games

Exploring core video game design elements to analyze player experience and engagement.

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Building Impactful
Research Prototypes

Ongoing Research Projects

Usable Security User Literacy

Usable Security

Research on assessing user literacy and expectations in websites.

Mixed Reality Usability

Comparative Usability Analysis of MR Devices

Evaluating hand gesture usability and implementation across Meta Quest and Apple Vision Pro.

Video Games Player Experience

Video Game Research

Analyzing player interaction with NPCs.

PhD Research Projects

Serious Games Mental Health OCD

Militant of the Maze (MoM)

A serious game to enhance the efficacy of treating patients with Obsessive Compulsive Disorder (OCD).

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VR Meta Quest Therapy

MoMVR

A Virtual Reality Adaptation of Militant of the Maze (MoM).

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AR Cognitive Assessment

ARCoD

An Augmented Reality (AR) gaming platform to identify cognitive distortion.

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3D Cognitive Assessment Interaction

3DCoD & 3DCoDB

A 3D Adaptation of ARCoD.

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Video Games Music Player Experience

Impact of Background Music on Gameplay Experience

Exploring the effect of background music on player experience.

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Video Games UX Instructional Design

Impact of Different Layout of Text-based Instructions on Game Performance

Investigating how the layout and presentation of text-based instructions within video games affect player performance.

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Internship Projects

VR Simulation STEM Education

Nuclear Reactor VR Simulation

Designed and developed an immersive VR simulation of a nuclear reactor to support STEM education.

VR Haptics Accessibility

INL VR Research

NSF-funded research at Idaho National Laboratory on interactive data visualization using VR with haptic feedback for blind users. Patent under preparation.

  • SenseGlove Nova haptic integration
  • Accessibility for blind users
  • Nuclear reactor VR simulation for STEM education

Peer-Reviewed Research

2026

Serious Game Mechanisms for Cognitive Distortion Assessment: Analyzing the Effects of Game Environment and Control

Tasnim, Rifat Ara, and Farjana Z. Eishita

10th International ICSE Workshop on Games and Software Engineering (GAS 2026). ACM

To Appear
2026

Adapting a Smartphone-Based Serious Game to Virtual Reality: Preliminary Outcomes and Effects on Player Experience

Tasnim, Rifat Ara, and Farjana Z. Eishita

IEEE 5th International Conference on Intelligent Reality (ICIR 2026)

Under Review
2026

Multimodal Interaction Enhanced Immersive Analytics: Enabling Accessible Virtual Reality Data Analysis for Blind and Visually Impaired Users

Khadka, Rajiv, Rifat Ara Tasnim, Hyrum Redd, and John Kalivas

Journal of Chemometrics

Under Review
2025

Can You Keep Calm?: Adaptive Gameplay using Heart Rate as a Controller

Hossan, Md Mosharaf, Rifat Ara Tasnim, and Farjana Z. Eishita

2025 IEEE 49th Annual Computers, Software, and Applications Conference (COMPSAC). IEEE

2025

Gamified Virtual Reality Exposure Therapy for Mysophobia: Evaluating the Efficacy of a Simulated Sneeze Intervention

Hossan, Md Mosharaf, Rifat Ara Tasnim, and Farjana Z. Eishita

2025 Intermountain Engineering, Technology and Computing Conference (IETC). IEEE

Best Paper Award
2025

Data Guard: Android Application to Monitor Security Threat in Background Data Transmission

Tasnim, Rifat Ara, Farjana Z. Eishita, and Minhaz Zibran

Software Engineering and Management: Theory and Applications. Springer, Cham. 67-78

2024

Analyzing Differential Impact of Text-Based Instructions in Video Games

Tasnim, Rifat Ara, Md Mosharaf Hossan, and Farjana Z. Eishita

2024 Intermountain Engineering, Technology and Computing Conference (IETC). IEEE

Best Paper Award
2024

The Disparate Impact of Distinct Background Music on Gameplay Experience: An Empirical Analysis

Tasnim, R., Eishita, F., Armstrong, J., Ludema, E., Russel, J.

21st International Conference on Information Technology: New Generations (ITNG 2024). Springer International Publishing

2023

Gamified Digital Intervention to Ameliorate the Aptitude of Exposure Therapy for OCD

Eishita, F. Z., R. A. Tasnim, R. Pongratz, and D. Beard

IEEE Gaming, Entertainment, and Media Conference (GEM), 2023

2022

ARCoD: A Serious Gaming Approach to Measure Cognitive Distortions

Tasnim, Rifat Ara, and Farjana Z. Eishita

2022 IEEE 10th International Conference on Serious Games and Applications for Health (SeGAH). IEEE

2021

ARCoD: An augmented reality serious game to identify cognitive distortion

Tasnim, Rifat Ara, and Farjana Eishita

26th International Conference on Intelligent User Interfaces-Companion. 2021

2021

Analyzing Differential Impact of CDS and ARCoD to Identify Cognitive Distortion

Tasnim, Rifat Ara, and Eishita, Farjana Z.

The 16th International Conference on Persuasive Technologies, Workshop on Designing Persuasive Technology to Support Mental Health, 2021

2021

Analyzing the distinctive impact of personality traits on serious gameplay experience

Tasnim, Rifat Ara, and Fariana Z. Eishita

2021 IEEE 9th International Conference on Serious Games and Applications for Health (SeGAH). IEEE

Best Paper Award
2020

MoM an effort to comprising CBT in digital gaming

Tasnim, Rifat Ara, and Farjana Z. Eishita

2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH). IEEE

Academic Background

Dec 2025

PhD in Computer Science

Idaho State University

Pocatello, Idaho

Mar 2017

Bachelor of Science in Computer Science and Engineering

Khulna University of Engineering & Technology (KUET)

Khulna, Bangladesh

Awards & Honors

Outstanding Student Achievement Award

Doctoral Candidate, Idaho State University

2026

Summer Research Grant

Graduate School, Idaho State University

2025

Conference Travel Grant

Graduate School, Idaho State University

2025

Dean's Excellence Fund Award

Summer Tuition Assistance, Idaho State University

2025

Top Poster Presentation Award

9th Annual Graduate Research Symposium, Idaho State University

2023

Conference Travel Grant

Graduate School, Idaho State University

2023

Dean's Excellence Fund Award

Conference Travel Support, Idaho State University

2023

Top Poster Presentation Award

8th Annual Graduate Research Symposium, Idaho State University

2022

Dean's List

Khulna University of Engineering & Technology, Bangladesh

2014-2015

Merit-Based Academic Scholarship

Khulna University of Engineering & Technology, Bangladesh

2013-2017

1st Place (Individual), 2nd Place (Team)

Intra-Department Programming Contests, Khulna University of Engineering & Technology, Bangladesh

2014

Service & Leadership

2026

Judge, Idaho Exhibition of Ideas

2026

Judge, Research & Creative Works Symposium, Idaho State University

2026

Reviewer, Intermountain Engineering, Technology and Computing Conference (IETC)

2026

Reviewer, Elsevier journals

2026

Reviewer, The 24th IEEE/ACIS International Conference on Software Engineering Research, Management and Applications (SERA 2026)

2025

Reviewer, Journal of Chemometrics

2024

Member, Faculty Promotion Committee for Full Professor, Department of Computer Science, Idaho State University

2023

Student Volunteer, NASA Idaho Space Grant Consortium High School Summer Program

2022

Web Co-chair, ACM International Conference on Mobile Human-Computer Interaction (MobileHCI)

2021

Session Facilitator, 26th Annual Conference on Intelligent User Interfaces (IUI)

2019

Student Volunteer, 32nd ACM User Interface Software and Technology Symposium (UIST)

2022-2023

Secretary, Bangladesh Student Association, Idaho State University

2020-2021

Secretary, Bangladesh Student Association, University of New Orleans

2019-2020

Treasurer, Bangladesh Student Association, University of New Orleans

2016

Assistant General Secretary, Dream (Voluntary Blood Donation Society), KUET

2015-2016

Student Volunteer, National High School Programming Contest, Bangladesh

2013-2015

Student Volunteer, Dream (Voluntary Blood Donation Society), KUET

Media Coverage

Let's Connect

Interested in collaborating on research, discussing VR/AR development, or exploring opportunities? I'd love to hear from you.